A parallel universe is a separate reality coexisting with one’s own. A specific group of parallel universes is called a multiverse.
According to Oxford Scientists, parallel universes really do exist.
A physicist by the name of Alan Guth came up with a parallel universes theory based on many observations. He believes that when the universe began, instead of a gravitational pull to keep things together, there was a reverse type of gravitation working and instead repelled everything from it, which he coined a “false vacuum.” As scientists have proven our world is constantly expanding, this theory seems plausible.
Another part to Professor Guth’s theory allows that at the time of the big bang, the “false vacuum” began to decay, creating amazing amounts of particles. These particles are the same as those which began our universe. According to his theory, the universe is much larger than anyone had predicted. If this theory is true, these extra particles started as the decay became bubbles, much like the bubble he believes began our universe. The more the “false vacuum” decayed the more bubbles it created. If this astounding theory is true, it would prove the existence of many universes, all of which would appear to have the same properties and abide by the same law of physics. Because this theory can’t fully be proven, there is speculation as to what these other universes hold.
Time Travel & Alternate History
Alternate History - a choice/action you make in this universe will be different in the parallel universe which would differ amongst different dimensions, creating an endless void of possibilities and consequences.
Time Travel - Instead of going forward and backward in time, you leap from parallel universe to parallel universe.
Dimensional travel is the ability to move through the dimensional plains of existence along the vertical time line via the hara line or porthole technology and it is known by the wingmaker that the universe is made up of a twelve dimensions and it is due to universal nature of elliptical time structure as it over laps the past and present time lines and knowing this the wingmaker can open portholes or move along the vertical time line that runs along the human channel know as the hara line and view the events of one or all of the twelve dimensions of the universe.
Sea monsters are sea-dwelling legendary creatures, often said to be of immense size. The most common descriptions are sea dragons, sea serpents, and multi-armed beasts. They can be slimy or scaly and are often pictured threatening ships or spouting jets of water.
Historically, decorative drawings of heraldic dolphins and sea monsters were frequently used to illustrate maps, such as the Carta marina. This practice died away with the advent of modern cartography. Nevertheless, stories of sea monsters and eyewitness accounts which claim to have seen these beasts persist to this day.
Sea monster accounts are found in virtually all cultures that have contact with the sea. Hans Egede, a Dano-Norwegian missionary, reported that on a voyage to Gothaab/Nuuk on the western coast of Greenland he observed:
A most terrible creature, resembling nothing they saw before. The monster lifted its head so high that it seemed to be higher than the crow’s nest on the mainmast. The head was small and the body short and wrinkled. The unknown creature was using giant fins which propelled it through the water. Later the sailors saw its tail as well. The monster was longer than our whole ship.
Other reports are known from the Pacific, Indian, and Southern Oceans.
There is a Tlingit legend about a sea monster named Gunakadeit (Goo-na’-ka-date) who brought prosperity and good luck to a village in crisis, people starving in the home they made for themselves on the southeastern coast of Alaska.
A more recent development has been the two mysterious noises “Bloop” and “Slow Down” picked up by hydrophonic equipment in 1997 and not heard since. While matching the audio characteristics of an animal, they were deemed too large to be a whale. Investigations thus far have been inconclusive.
Legendary Sea Monsters
Currently Reported Sea Monsters
A talisman an object, typically an inscribed ring or stone, that is thought to have magic powers and to bring good luck.
The stories of crystals go back to the very beginnings of recorded history and reveal a long tradition of seemingly magical artifacts used by kings, queens, bishops, popes, sultans, and ordinary folk to improve luck or prosperity, or to cure diseases.
The history of talismans and amulets, made by alchemists, priests, magicians, magi, shamans, and witches, goes back as far as we have records. George Kunz reports that Pliny wrote in the first century about some of their uses and that poems and epics of the third and fourth centuries paint a rich pattern of the uses of crystal based elixirs, potions, talismans, and amulets.
Albertus Magnus, writing in the thirteenth century, elaborated on the uses of herbs, plants, and minerals for both protection and health. All through history, curative, protective, and divination powers have been attributed to rubies, sapphires, emeralds, and virtually every other precious stone. The records of virtually all Western and Eastern civilizations provide extensive reports on the use of all kinds of crystal talismans for a seemingly inexhaustible list of needs.
A four-leaf clover has always been considered a lucky talisman.
One leaf is for fame,
And one leaf is for wealth,
And one is for a faithful lover,
And one to bring you glorious health,
Are all in the four-leaved clover.
Gemstones As Talismans
Crystals and gemstones have been used as amulets and talismans for thousands of years. It is believed that people wore earrings and necklaces before they started wearing clothes. During the Crusades, many soldiers carried talismanic stones carved with runic messages. They also carried bloodstones because this type of stone was associated with Mars, the god of war. The soldiers felt that bloodstones would make them brave in battle and protect them from harm.
A dragon is a legendary creature, typically with serpentine or reptilian traits, that appears in almost all cultures around the world.
Dragons In Slavic Mythology
Behind the legend of the downfall of medieval Serbia, lie fairy-tales about a good dragon who failed to save his people from the hands of the malevolent Ala, or Azdaha.
Thus, the Ottoman conquest and the famous Kosovo Battle of 1389 resulted in a battle not only fought by people, but by dragons as well.
According to oral tradition, the participants of the bloody battle became semi-gods, mythical creatures whose dragon origins often appear in folk tales and epic poems.
Serbian cultural expert Sreten Petrovic, through his books, has attempted to prove the existence of a dragons “pantheon” in Serbian medieval culture, called the “Jastrebacki panteon”.
This Pantheon was crowned by the Jastrebac Dragon, Zmaj od Jastrepca, and included various heroes from Serbia’s medieval epic poetry.
Many legends and folk tales in Serbia feature these lusty and brave dragons, which defended Serbia’s skies and lands from the Ottomans, and from bad weather as well.
Dragons In Norse Mythology
Norse mythology, in general, is dark and tragic, like the cold and icy wastelands the Norse traversed. Whether on land or sea, the Vikings were threatened by dragons.
Dragons are a central part of Norse mythology, as are those who battle them.
The Vikings believed in this structure of their universe to be the nine worlds and in the great cosmic tree, Yggdrasil, which held all things together. Norse mythology taught that dragons were under the ground and at the bottom of the ocean.
To the Norse, dragons and serpents were the same creatures and not differentiated. Viking mythology is largely based on tales of the sea as they were seafarers, and dragons were commonly found in many aspects of their lives.
Dragons were often carved on the bows of ships to protect the seafarers. These sea-serpents were symbolic of the Viking prowess, and were used to heighten the berserkers sense of self, and to frighten potential opponents. The dragons on the bows of their ships were also believed to scare away the serpents in the depths of the ocean.
Dragons In South American Mythology
Close to Mexico City are the pyramids of Teotihuacan. They are carved with many things – including a dragon called Quetzalcoatl.
Quetzalcoatl was not an evil dragon. He was the ancient cultural hero among the Aztec, the Toltec and other Meso-American peoples. He taught them how to write and explained agriculture to them. He introduced the calendar, monotheism, music, dance and so on – in essence he civilised them.
The Maya knew him as Kulkulkan, and the Quiché called him Gucumatz. The same god appeared in Zuni rituals as Kolowisi and a Hopi ritual named him as Palulukong. All of these have the same meaning: “plumed serpent”.
In his dragon form he ruled the wind, the rain and the fertility of the earth, the cycles of human sustenance. As a celestial and terrestrial being he was man’s magical connection to the mysteries of heaven and the sacred earthly realm.
Quetzalcoatl was an integral part of the creation of each of the worlds/cycles/suns of the Aztecs. The fifth age was initiated by Quetzalcoatl in 3,113 B.C. and is due to complete its cycle on Dec. 21, 2012. Just prior to the age of the fifth sun, Quetzalcoatl created man by going to the underworld and retrieving the bones of an earlier human incarnation. On his return journey he stumbled and fell, breaking the bones, and therefore the resulting people came out in all different shapes and sizes.
When he was driven away by war he promised to return to his people one day. Some accounts have him leaving in a dragon boat or on a raft of serpents. Some believe he sacrificed his human body and flew off into the sky to become the bright planet we know as Venus.
Dragons In Japanese Mythology
Japanese dragons are similar to those of China, but are more serpentine in shape, have only three claws on each foot, and fly less frequently. The reason why they have three toes/claws is because the Japanese believe Eastern dragons originated in their native homeland. Their belief was that when the dragons began to leave Japan, they gained toes. The further the dragons went, the more toes they gained. Which explains why the Chinese and Korean dragons have more toes.
The most familiar type of Japanese dragon is the Tatsu or Ryu, which is a descendant of a primitive three-toed variety of Chinese dragon. Japanese dragons are traditionally associated more with the sea than rain. This is because Japan is less vulnerable to drought-related disasters as compared to China. Therefore they didn’t feel the same need to pray to rain-releasing dragons.
The Ryu originated from Buddhist religion and is one of the four divine beasts from Japanese mythology (the other three being the phoenix, turtle and kirin. Kirin is the Japanese unicorn). It is frequently the emblem of the Emperor or the hero.
The dragon is chief among the ideal creatures of Japan. It is seen carved upon tombs, on temples, dwellings, and shops.
A wizard is a man (or woman) who has magical powers, wizard is a term derived from the Anglo-Saxon (Old English) term “wysard,” which means “the wise one.” Wizards are often said to learn their craft and spells from long hours of studying and meditation.
Origins of wizards however begin even earlier and some believe have roots in the ancient Druids. Due to the nature of secrecy of this elite society in ancient times, stories have arisen. The concept of a heavily educated and practiced magic user remains a common theme for those deemed as wizards.
Besides wizards of the west, with European origins, there have been origins of magic wielding men and women across other continents.
Shamans, also known as “witch doctors”, have similar characteristics as western wizards, and roots across the world. Stories of Shamans include their ability for healing in their tribes, as well as spellcasting and physical transformation.
In India, the origins of Fakirs lies. Stories of these wise men focus on the power of meditation as the path to attaining magical wisdom.
Arabian Sages and Eastern Masters have their roots in the other societies across the world, proving no ground remains where stories of magical powers in men was not explored.
Druidic magic was very ritualistic and heavily steeped in ceremony. Rituals were performed at specific ceremonies, especially those having to do with the lunar and solar cycles. The changing of the seasons was an especially important ritual period for the druids, as was the middle point of each season. For a society heavily based on agriculture and hunting, their magic was geared towards the planting, harvest, and hunting cycles, seen in the festivals of Imbolc (Disting), Lammas (Loaf-Fest), Yule (Jul), Eostre (Ostara), Samhain (Winternights), Beltane (Walpurgis), Mabon, and Midsummer (Litha). Minor rituals were held at the new and full moons, and at important events during the year (birthing and death rituals, etc.) The new and full moon rituals occurred roughly every 14 days. The new moon ritual was considered the “inbreath” cycle of nature, when the energies flowed back into the Earth. The full moon ritual worked with the “outbreath” cycle, when the energies flowed from the earth back to the spirit. The two-week period of time involved for each cycle was called a “fortnight,” (14 nights), and to this day, this is still a time reference used by the British.
Believing (correctly) that the Earth had meridians of power on its surface called “ley lines” or dragon currents, the Druids used massive standing stones known as dolmans (flat table rocks) and menhirs (vertical stones) embedded in the earth as points of energy concentration.
Druids were also schooled in practical magic. They employed magical herbalism on a regular basis, as well as work with magical symbols such as runes and oghams (pronounced OY-ams), carved on wood or stone. The oghams and runes functioned as alphabets as well, because the druids believed that the true essence of magic was carried by the word; the essence of thought transmitted through language. Each one of the oghams represented a tree energy, which could be tapped upon by the druid by the use of focussed concentration.
Bards, (known as Skaldr among the Norse and Teutons) were wizards skilled in the use of magic through music and poetic form. As entertainers, they were superb; as wizards, they employed the magic of the spoken word, rhyme, tempo, cadence, and melody to weave their powerful spells. A bard had to know three things: how to make people laugh, how to make people cry, and how to put them to sleep (often to escape from persecution).
The Adept is the wizard that is most concerned with outward manifestation of magical energy. Most textbook wizards (the “pointed hat and wand” variety) tend to fall into this category, although it is not the predominant wizard type.
Adepts tend to work consciously with the manipulation of magic through the use of ritual and ceremonial evocation. Adepts pull energy from the outer world through their instruments, and relay it back to the outer world in their manifestations. They are concerned with the form and style of magical expression, and they glean their powers through focused study and active ritual meditation. Adepts actively seek to bring the unmanifest into physical expression, and are interested in the mechanical process by which the unmanifest may be evoked.
Adepts are rarely solitary practitioners and seek the protection of a ritual organization or lodge. Many such lodges exist to this day, including Freemasonry, Argenteum Astrum, and the Rosicrucians. Those who practice solitary adeptship tend to be drawn towards the darker manifestations of the energy.
Types of adept magic include theurgy, goetia, and qabbala.
The mystical tradition of magic relies heavily on meditation, intuition, and insight. Like the Druid, the mystic performs as a healer and teacher. Unlike the Druid, though, the Mystic is less inclined toward practical manifestations and seeks spiritual perfection through union with the Divine. Eastern traditions of magic, including Taoism, Hinduism, and Buddhism, are more inclined toward mystical practices and the intention to transcend physical boundaries to achieve spiritual union.
The mystic pulls inner meaning from his or her own equipment, and embodies it within themselves. Mystics tend to be the quietest and most introspective of the wizards, as they tap into and help create the vast repositories of information available to all of humanity.
Types of mystical magic include all forms of yoga, transcendental meditation, Taoism, Buddhism, empathy, clairvoyance, faith-healing, EST, and theosophy.
Many people equate shamanism with the spiritual practices of the Native Americans, and it is true that they tend to manifest their energies in the shamanic tradition of healing practices. However, Shamanism has its roots in Siberia, in the Altai region, where it was practiced in neolithic times.
Shamans are intermediaries between the physical and spiritual planes. They are both healers and diviners. Shamans work directly with discarnate beings (spirits), either allowing them to manifest through his or her physical equipment to work out prior karma, or to glean information from them about the spiritual realms and to provide healing or answers to problems of others. Spiritual healing is predominantly a Shamanic art; the Lakota term for “magic” and “medicine” are the same word.
Shamans tend to be the most predominant of all the wizard types, being found in many ethnic cultures. Types of shamanic magic include native American shamanism, voudoun, curanderia, psychopompos (those who assist the dying with their transition to the spiritual plane), spirit work, vision questing, and divination.
Darker forms of shamanism, associated with lower energies and older magical practices, include shapeshifting, demonology, and necromancy. Such practices are no longer needed in the higher energy vibrations.
Thaumaturgy, in many ways, is an integration of all other forms of magic. Literally meaning “miracle-workers”, thaumaturgists transcend physical reality through the practices of their art. The goal of the thaumaturge is to abrogate or bend physical laws to bring about conscious creation. Next to adepts, thaumaturgists are what most people think of when they think about the concept of “wizard.”
One of the most famous examples of thaumaturgy is in the Biblical story of the Wedding at Cana, where Christ changes water into wine. Most of Christ’s miracles were thaumaturgical in nature, including the ability to walk on water, curing of lepers, healing the deaf and blind, multiplying the loaves and fish to feed the multitude, and bringing Lazarus back from the dead. Earlier in the Bible, Elisha evidences similar thaumaturgical practice in performing miracles of multiplication (creating more oil for the widow in debt), raising of the dead (as in Jared’s daughter), and the neutralization of poisoned well water. Levitation is another thaumaturgical practice, practiced by many saints, as is illusion (the ability to seemingly dematerialize; to become invisible, or to project images into others minds).
Of all the magical arts, thaumaturgy is the most difficult to master. Those who do are considered to be of a very high origin; saintly or holy, in that Divine energies of manifestation are working directly through them.
Types of thaumaturgical practice include conjuration, telekinesis, illusion, and transformation of matter.
The Wizard of Alderley Edge (Legend)
Tradition says that a farmer from Mobberley was taking a milk white mare to sell at the market in Macclesfield. Whilst walking along the Edge, he reached a spot known locally as “Thieves Hole.”
Suddenly an old man clad in a grey and flowing garment stopped him. The old man offered the farmer a sum of money for his horse but the farmer refused, saying he could get a better price at the market. The old man told the farmer that he would be at this spot again that evening when the farmer returned, not having found a purchaser for the horse. The farmer failed to sell the horse and, cursing his luck, made the journey back home along the Edge.
At the same point, the old man appeared again, repeating his offer, which this time was accepted. The old man told the farmer to follow him with the horse. As they approached an area just past Stormy Point, the old man held out a wand and muttered a spell, and, to the farmer’s shock, the rock opened up to reveal a pair of huge iron gates, which the wizard – for such he clearly was – opened by casting another spell. The frightened horse threw its rider, and the farmer knelt before the wizard and begged for mercy.
But the wizard assured him he would come to no harm, and told him to enter. The farmer did so, and was led through the gates into a large cavern. In the cavern, the farmer saw countless men and white horses, all asleep. In a recess there was a chest, from which the wizard took the payment for the horse, which he gave to the farmer. The astonished farmer asked what all this meant; the wizard explained that all these sleeping warriors were ready to awake and fight should England fall into danger. He then ordered the farmer to leave; the farmer complied, and the gates slammed shut and the rock face returned to its previous state.
Though the farmer told his friends of his experience, when he returned with them the following day there was no sign of the mysterious iron gates.
The Germanic doppelgänger, equivalent to the Irish fetch, is a double of a living person and sometimes portrayed as a harbinger of of bad luck. In some traditions, a doppelgänger seen by a person’s relative or friend portends illness or danger while seeing one’s own doppelgänger is said to be an omen of death.
the doppelgänger is sometimes said to have no shadow or reflection, much like vampires in some traditions.
In many cases, doppelgängers appear to people shortly before their deaths.
Although this German word is of relatively recent origin, first appearing in English use in 1851, the concept of alter egos and double spirits appears in the folklore, myths, religious concepts, and traditions of many cultures throughout human history.
True Doppelgänger Encounters
Dimensional Time Shifts
In a case that suggests that doppelgängers might have something to do with time or dimensional shifts, Johann Wolfgang von Goethe, the 18th century German poet, confronted his doppelgänger while riding on the road to Drusenheim. Riding toward him was his exact double, but wearing a gray suit trimmed in gold. Eight years later, von Goethe was again traveling on the same road, but in the opposite direction. He then realized he was wearing the very gray suit trimmed in gold that he had seen on his double eight years earlier. Had von Goethe seen his future self?
Immortality is eternal life, the ability to live forever.
In religious contexts, immortality is often stated to be among the promises by God (or other deities) to human beings who show goodness or else follow divine law.
The Elixir Of Life - a mythical potion that, when drunk from a certain cup at a certain time, supposedly grants the drinker eternal life and/or eternal youth. The ancient Chinese believed that ingesting long-lasting precious substances such as jade, cinnabar, or hematite would confer some of that longevity on the person who consumed them.
Comte de St. Germain an 18th-century nobleman of uncertain origin and mysterious capabilities, was also reputed to have the Elixir and to be several hundred years old. Many European recipes specify that elixir is to be stored in clocks to amplify the effects of immortality on the user. Frenchman Nicolas Flamel was also a reputed creator of the Elixir.
The Philosopher’s Stone - a legendary alchemical substance used for turning base metals into gold, also helpful for achieving immortality for whoever possesses it.
The Fountain of Youth
It is a spring that supposedly restores the youth of anyone who drinks or bathes in its waters. Tales of such a fountain have been recounted across the world for thousands of years, appearing in writings by Herodotus (5th century BC), the Alexander romance (3rd century CE), and the stories of Prester John(early Crusades, 11th/12th centuries CE). Stories of similar waters were also evidently prominent among the indigenous people of the Carribean during the Age of Exloration (early 15th century), who spoke of the restorative powers of the water in the mythical land of Bimini.
Herodotus mentions a fountain containing a special kind of water in the land of the Macrobians, which gives the Macrobians their exceptional longevity.
The Icthyophagi then in their turn questioned the king concerning the term of life, and diet of his people, and were told that most of them lived to be a hundred and twenty years old, while some even went beyond that age- they ate boiled flesh, and had for their drink nothing but milk. When the Icthyophagi showed wonder at the number of the years, he led them to a fountain, wherein when they had washed, they found their flesh all glossy and sleek, as if they had bathed in oil- and a scent came from the spring like that of violets. The water was so weak, they said, that nothing would float in it, neither wood, nor any lighter substance, but all went to the bottom. If the account of this fountain be true, it would be their constant use of the water from it which makes them so long-lived.
The gates of hell are various locations on surfaces around the world which have a legend and reputation as being an entrance to the underworld.
Legends from both Greece and Rome tell stories of mortals who entered or were abducted into the netherworld through such gates.
The Seven Gates of Hell
There are two popular versions of the myth, with numerous variants of each. One states that a mental institution used to be located on either Toad Road or Trout Run Road, depending on the source, in Hellam Township, Pennsylvania. It was set in a remote location so as to isolate people deemed insane from the rest of the world. One day in the 1800s, a fire broke out and, due to its remoteness, firefighters could not reach the hospital in time to save it. Many patients died in the flames, while others escaped and were soon beaten to death.
The gates’ role in the story is disputed. Some say that the gates were put up by the local search party to trap the remaining inmates. Others say that, completely unrelated to the asylum story, an eccentric physician who lived on the property built several gates along a path deep into the forest. Both accounts agree on only one gate being visible during the day, but the other six can be seen at night. According to the legend, no one has ever passed the fifth gate, but if they passed all seven, they would go directly to hell.
Another story about the gates of hell is of a man in the 1950s who murdered his wife and children with a shot gun and impaled their corpses on the spikes of one of the gates. Before the house was torn down, bullet holes were visible in the garage door and in the wall on the side of the house where the garage door was located.
Kuchisake-onna, meaning ‘slit-mouthed woman’ is a figure appearing in Japanese urban legends.
The original story of Kuchisake-Onna comes from the Heian period of Japan’s history, roughly 1200-800 years ago. A beautiful woman, either wife or concubine to a samurai, was extraordinarily vain. She cheated on the samurai. When he discovered her treachery, he slit open her mouth from ear to ear, giving her a glasgow smile, and asked her, “Who will think you are beautiful now?”
When the legend reappeared in the 1970s rumours of ways to escape also emerged:
A true name is a name of a thing or being that expresses, or is somehow identical with, its true nature. The notion that language, or some specific sacred language, refers to things by their true names has been central to magic, religious invocation and mysticism (mantras) since antiquity.
The idea that true names give control over something goes back to the Old Testament. Adam had the power to name the animals, and so had some power over them. The Roman naming system had ‘private’ family names and public names partly because of this idea. European cultures gave babies secret names and used nicknames for them in infancy to protect them from harm. Native American cultures gave multiple names to children.
It is a being that is deceased yet behaves as if alive. A common example is re-animated corpses. The undead may not have a physical body (like ghosts) but can also have a physical body (like vampires, zombies, and ghouls). The undead are featured in the belief systems of most cultures.
Living corpses include:
Incorporeal Spirits include:
It is the ability to move or manipulate objects with the mind. Examples of psychokinesis could include moving an object, levitating, and teleporting.
There are written accounts and oral legends of events fitting the description of psychokinesis dating back to early history, most notably in the stories found in various religions and mythology.
In the Bible, Jesus is described as performing various miracles that have been described by parapsychologists as psychokinesis, such as turning water into wine.
Mythological beings throughout history, such as witches, have been described as being able to levitate people, animals, and objects.
Telepathy is the ability to communicate with others with the mind.
An individual is aware of the danger to the other person from a distance. Instances comes in different forms:
There are several forms of telepathy:
Clairvoyance is the transfer of information without the use of the senses – it differs from telepathy in that there is no transfer of information from one person to another. Clairvoyants often say that the information comes from the spirit world. A related ability is called Clairaudience – which is the ability to internally hear information that is passed from the dead.
Clairvoyance is also the ability to see ‘the hidden world’, with the belief of being able to see the fae.
Some crystals are believed to help develop the gift of psychic vision:
It is the ability to “read” information from objects. Supporters assert that an object may have an energy field that transfers knowledge regarding that object’s history.
This is the ability to foresee events. It can also be seen in dreams.
Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
It is the alleged ability to be in two places at the same time. St Pio of Pietrelcina, the famous stigmatic, was said to have this ability. It is said to be a physical, rather than spiritual ability, which makes it different from astral projection. Friends of Aleister Crowley, the occultist, claimed that he had this ability, though in situations were he was meant to have bilocated, he was unaware of it. Although it is uncommon, bilocation is an ancient phenomenon. It is claimed to have been experienced, and even practiced by will, by mystics, ecstatics, saints, monks, holy persons, and magical adepts. This is also normally the explanation given for the tales of people appearing to loved ones just prior to their death.
The language of the birds was considered a secret and perfect language and the key to perfect knowledge, sometimes also called the langue verte, or green language. It is a language used by birds to communicate with the initiated.
Recent research into bird song has revealed a certain amount of combinatorial phonology, an aspect shared with human languages.
Birds played an important role in Indo-European religion, used for divination by augurs, and according to a suggestion by Walter Burkert, these customs may have their roots in the Paleolithic when during the Ice Age, early humans used to look for carrion by observing birds. From the Renaissance, it was the inspiration for some magical priori languages, in particular musical languages.
Whistled languages based on spoken natural languages are also sometimes referred to as the language of the birds. Ukrainian language is known as “nightingale speech” amongst its speakers.
According to Apollonius Rhodius, the figurehead of Jason’s ship, the Argo, was built of oak from the sacred grove at Dodona and could speak the language of birds. The language of birds in Greek mythology may be attained by magical means. Democritus, Anaximander, Apollonius of Tyana, Tiresias, Melampus and Aesopus were all said to have understood the birds.
The concept is also known from many folk tales (including Welsh, Russian, German, Estonian, Greek, Romany), where usually the protagonist is granted the gift of understanding the language of the birds either by some magical transformation, or as a boon by the king of birds. The birds then inform or warn the hero about some danger or hidden treasure.
In medieval France, the language of the birds (la langue des oiseaux) was a secret language of the Troubadours, connected with the Tarot, allegedly based on puns and symbolism drawn from homophony, e. g. an inn called au lion d’or “the Golden Lion” is allegedly “code” for au lit on dort “in the bed one sleeps”
In Norse mythology, the power to understand the language of the birds was a sign of great wisdom. The god Odin had two ravens, called Hugin and Munin, who flew around the world and told Odin what happened among mortal men.
The legendary king of Sweden, Dag the Wise, was so wise that he could understand what birds said. He had a tame house sparrow which flew around and brought back news to him. Once, a farmer in Reidgotaland killed Dag’s sparrow, which brought on a terrible retribution from the Swedes.
The ability could also be acquired by tasting dragon blood.
The Huldufólk are the ‘hidden people’ in Icelandic folklore. According to these Icelandic folk beliefs, one should never throw stones because of the possibility of hitting the huldufólk. They are also a part of folklore in the Faroe Islands.
The Icelandic Elf School, or Álfaskólinn, is a school in Reykavík that teaches students and visitors alike about the huldufólk, specifically the 13 kinds of elf that exist within Iceland.
Iceland was settled by the Norse in the 9th Century. When Viking settlers came from Scandinavia, they brought with them their Norse language, culture, and religion. Due to Iceland’s location, being isolated at quite a distance from Europe, old Norse religion survived much later in Iceland than elsewhere. Even after Christianisation, the cultural climate in Iceland was such that the old ways were allowed to survive alongside the new religions.
Many believe that there are in fact two nations living in Iceland – humans, and the hidden people. A phenomenon widely understood by many Icelanders and not often discussed with outsiders, huldufólk are an accepted part of life; as commonplace as birds and trees.
Cautioned with stories as children, they are told not to throw stones so as not to injure one of the hidden people, not to wander too far from human habitations, and that certain rock formations are not by accident, as they make up the houses and cities of the elves, and to respect the landscape around them.
Described as being of human-like appearance, only more beautiful, many Icelanders believe they have in fact been witness to their magic as children, but then told they are imaginary friends by others, they begin to lose the ability to see the huldufólk as they grow older and society and education taints their ability to perceive the supernatural.
"The imaginary elves and hidden people are another fascinating projection of the Icelandic psyche upon nature. These creatures live in the underworld right under the beneath of the ground in rocks and hills. Icelandic folklore contains two accounts of the origin of elves. One claims that they are the unwashed children of Eve that she wanted to hide from God, thus, symbolically representing aspects of the human personality that the self regards as unwanted. As an omniscient God knows everything, however, he decided that whatever humans try to hide from him, he would hide from them. The other account of the origin of elves holds that these creatures were created at the time when God created a woman for the first man, Adam. As the woman turned out to be exceedingly difficult to manage (for both Adam and God), God changed his plan by creating a man for her, equal to her untamable nature, and named him Alfur. She was named Alvör, and all elves and trolls are descended from them. Both stories point towards a male tendency to blame women for their provocation, as well as the repression of unaccepted tendencies. Many things indicate that the hidden people originate in our unconscious: They resemble us in many ways, though they are more spirit-like and invisible, and to see the elves, must to either be given permission by them, or have a special ability. They can have supra-human capacities; and they can be both better and worse than humans. To provoke their anger means trouble but to help them in times of crisis means blessings as a result they are powerful, respected and feared. The hidden people have various human attributes, and even though they live longer than we do, they are born and they die just as we do. They eat and drink, play instruments, have lights in their houses, go fishing, move residences, and keep animals, though they are more productive than those of humans. Traditional belief holds that there are both good elves and bad elves, light elves and dark. Light elves live closer to the gods and are Christians. They worship in churches that can be identified in formation of rocks or in domelike caves. The dark elves live in the ground. The hidden people live not only in hills and stones, but in the ocean and lakes as well, and even in the air. The elves do not live in burnt lava for it is the dwelling of evil spirits and death. It is possible to learn magic (how to influence the unconscious of others with psychological powers) from the hidden people. They can be very seductive, though if you don’t do what they want they turn against you — and if you do accept what they offer (or identify with the psychic contents that they represent) you run the risk of becoming insane."
Icelandic Elves communicate with humans in various ways. They can express dissatisfaction in ways that are non-verbal, but never the less blatantly communicative. For example they may cause rock slides and other natural disasters to let it be known that human activity has angered them. They can also cause illness in humans, failure of crops, and disease in livestock.
When the Elves are pleased, however, they may bless a farmer with an abundant harvest, or grace their region with pleasant weather and smooth sailing seas.
Dreams are another mode of communication for Elf to human contact. One Icelandic builder reported that as he was making plans to have a boulder on his project site moved, the Elven resident who lived inside it came to him in a dream. She asked that he give her family some time to gather their belongings and find temporary lodgings until the boulder was relocated, at which point they could move back in. The builder stalled the relocation of the boulder for a few days, delaying construction. When questioned on this, the builder refused to change his mind. Treating the Elves with respect was only the right thing to do.
“A goatman/shapeshifter being. It preys on the weak. Accompanied by a metallic smell like pennies or blood or a god awful rotting smell. It can change form to something human like to trick its prey, although in appearance its human its actions are not. It has trouble with motor functions in this form and can’t seem to make thoughts that we can comprehend on its own. It imitates what it has seen you do thinking it can blend in. Its movements are jerky.”
The Huay Chivo is a legendary Mayan beast. It is a half-man, half-beast creature, with burning red eyes, and is specific to the Yucatán Peninsula.
The Goatman of Maryland
According to legend, Goatman is an axe-wielding, half-man, half-animal creature that was once a scientist who worked in the Beltsville Agricultural Research Center.
Apparently, the doctor confessed to creating the Goatman by crossing the DNA of a goat and his assistant William Lottsford, but the experiment wen terribly wrong and result was the malicious, genetic atrocity known as the Goatman. As patently ridiculous as this origin story may be, it bears remarking that is very similar to that of the CHUPACABRA, which was also allegedly created in a now long abandoned U.S. lab located in Puerto Rico.
Lake Worth Monster
It is a North American cryptid reported to live in and around Lake Worth, just outside of Fort Worth, Texas.